The Forgotten And The Damned Complete Quest And Story Guide

Navigating the eerie secrets of Bloodmoon Island in Divinity: Original Sin 2 requires careful preparation and tactical insight. The quest known as The Forgotten and the Damned leads players through ancient underground vaults filled with dark lore and demonic entities. Mastering this storyline ensures you uncover valuable rewards while making critical decisions about possessed souls.
Starting The Forgotten and the Damned Quest
To initiate this quest line, players must venture into the shadowy reaches of Bloodmoon Island in Reaper's Coast. Discovering ancient documents such as the Map of the Bloodmoon Island or interacting with Blazing Sculptures will officially trigger the entry in your journal. Exploring the island reveals three subterranean vaults sealed away beneath sturdy statues.
Overcoming the Scholar Requirement for Ancient Books
Opening the mysterious vaults requires reading a specific ancient tome called The Taming of the Holy Fire. Players must ensure that at least one party member possesses the Scholar tag to successfully translate its delicate contents. Without this crucial trait, your character will fail to comprehend the ancient text needed to extinguish the divine flames.
Unlocking the Vaults and Facing Demonic Entities
Once inside the vaults, players will encounter ancient levers that require repair using silver metal materials. After fixing the mechanisms, you must interact with guardian spirits to gain access to the inner chambers. Inside these sealed tombs lie possessed captives, presenting players with tough moral choices on whether to exorcise or destroy the entities.
Key Quest Outcomes and Final Rewards
Completing all interactions within the subterranean vaults resolves major lore points surrounding the island's tragic past. Successfully saving or defeating the trapped souls awards significant experience points to boost your party before advancing to later chapters. Taking the time to fully explore each chamber ensures no crucial secrets or unique equipment are left behind.